OpenGL ES learning curve kills

If you stare long enough at OpenGL ES on iOS you will find that it stares back into you and it will tell you that:

  1. Your C and C++ is hell of rusty.
  2. You should have paid more attention in calculus 3 and linear algebra.
  3. This is going to take a while.

Here’s my current arsenal of resources that I’m slowly leafing through to make sense of the madness:

Anyone have a good strategy for picking up OpenGL on the quick?

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